IE11下进行拍照代码,不走后台,前端将拍照后的数据通过canvas画布进行获取,目的是为了后续再准备活体检测时,每100ms进行拍照对后台服务器造成压力
This commit is contained in:
866
public/faceLoginIE/excanvas.js
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866
public/faceLoginIE/excanvas.js
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// Copyright 2006 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Known Issues: (From VML version)
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//
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// * Patterns are not implemented.
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// * Radial gradient are not implemented. The VML version of these look very
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// different from the canvas one.
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// * Coordsize. The width and height attribute have higher priority than the
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// width and height style values which isn't correct.
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// * Painting mode isn't implemented.
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// * Canvas width/height should is using content-box by default. IE in
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// Quirks mode will draw the canvas using border-box. Either change your
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// doctype to HTML5
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// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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// or use Box Sizing Behavior from WebFX
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// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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// * Optimize. There is always room for speed improvements.
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//Known Issues: Silverlight version
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//
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// * Doing a transformation during a path (ie lineTo, transform, lineTo) will
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// not work corerctly because the transform is done to the whole path (ie
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// transform, lineTo, lineTo)
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// * Patterns are not yet implemented.
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// only add this code if we do not already have a canvas implementation
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if (!window.CanvasRenderingContext2D) {
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(function() {
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var xamlId;
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var G_vmlCanvasManager_ = {
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init: function(opt_doc) {
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var doc = opt_doc || document;
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// Create a dummy element so that IE will allow canvas elements to be
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// recognized.
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doc.createElement('canvas');
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if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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var self = this;
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createXamlScriptTag();
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doc.attachEvent('onreadystatechange', function() {
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self.init_(doc);
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});
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}
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},
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init_: function(doc) {
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// setup default css
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var ss = doc.createStyleSheet();
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ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
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// default size is 300x150 in Gecko and Opera
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'text-align:left;width:300px;height:150px}' +
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'canvas *{width:100%;height:100%;border:0;' +
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'background:transparen;margin:0}' +
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'canvas div {position:relative}' +
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// Place a div on top of the plugin.
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'canvas div div{position:absolute;top:0;' +
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// needs to be "non transparent"
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'filter:alpha(opacity=0);background:red}';
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// find all canvas elements
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var els = doc.getElementsByTagName('canvas');
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for (var i = 0; i < els.length; i++) {
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if (!els[i].getContext) {
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this.initElement(els[i]);
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}
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}
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},
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/**
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* Public initializes a canvas element so that it can be used as canvas
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* element from now on. This is called automatically before the page is
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* loaded but if you are creating elements using createElement you need to
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* make sure this is called on the element.
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* @param {HTMLElement} el The canvas element to initialize.
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* @return {HTMLElement} the element that was created.
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*/
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initElement: function(el) {
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el.getContext = function() {
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if (this.context_) {
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return this.context_;
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}
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return this.context_ = new CanvasRenderingContext2D_(this);
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};
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var attrs = el.attributes;
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if (attrs.width && attrs.width.specified) {
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// TODO: use runtimeStyle and coordsize
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// el.getContext().setWidth_(attrs.width.nodeValue);
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el.style.width = attrs.width.nodeValue + 'px';
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} else {
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el.width = el.clientWidth;
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}
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if (attrs.height && attrs.height.specified) {
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// TODO: use runtimeStyle and coordsize
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// el.getContext().setHeight_(attrs.height.nodeValue);
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el.style.height = attrs.height.nodeValue + 'px';
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} else {
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el.height = el.clientHeight;
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}
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// insert object tag
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el.innerHTML = getObjectHtml();
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// do not use inline function because that will leak memory
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el.attachEvent('onpropertychange', onPropertyChange);
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return el;
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}
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};
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function onPropertyChange(e) {
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var el = e.srcElement;
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switch (e.propertyName) {
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case 'width':
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el.style.width = el.attributes.width.nodeValue + 'px';
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el.getContext().clearRect();
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break;
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case 'height':
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el.style.height = el.attributes.height.nodeValue + 'px';
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el.getContext().clearRect();
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break;
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}
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}
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G_vmlCanvasManager_.init();
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function createXamlScriptTag() {
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// This script tag contains the boilerplate XAML.
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document.write('<script type=text/xaml>' +
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'<Canvas x:Name="root" ' +
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'xmlns="http://schemas.microsoft.com/client/2007" ' +
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'xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" ' +
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'Width="300" ' +
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'Height="150" ' +
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'Background="Transparent"> ' +
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'</Canvas>' +
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'</script>');
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// Find the id of the writtenscript file.
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var scripts = document.scripts;
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var script = scripts[scripts.length - 1];
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xamlId = script.uniqueID;
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script.id = xamlId;
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}
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function getObjectHtml(fn) {
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return '<div><object type="application/x-silverlight" >' +
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'<param name="windowless" value="true">' +
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'<param name="background" value="transparent">' +
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'<param name="source" value="#' + xamlId + '">' +
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'</object><div></div></div>';
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}
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function hasSilverlight() {
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try {
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new ActiveXObject('AgControl.AgControl');
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return true;
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} catch (_) {
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return false;
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}
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}
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// precompute "00" to "FF"
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var dec2hex = [];
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for (var i = 0; i < 16; i++) {
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for (var j = 0; j < 16; j++) {
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dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
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}
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}
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function createMatrixIdentity() {
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return [
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[1, 0, 0],
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[0, 1, 0],
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[0, 0, 1]
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];
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}
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function matrixMultiply(m1, m2) {
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var result = createMatrixIdentity();
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for (var x = 0; x < 3; x++) {
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for (var y = 0; y < 3; y++) {
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var sum = 0;
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for (var z = 0; z < 3; z++) {
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sum += m1[x][z] * m2[z][y];
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}
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result[x][y] = sum;
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}
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}
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return result;
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}
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function doTransform(ctx) {
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transformObject(ctx, getRoot(ctx), ctx.m_);
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}
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function transformObject(ctx, obj, m) {
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var transform = obj.renderTransform;
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var matrix;
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if (!transform) {
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transform = create(ctx, '<MatrixTransform/>');
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matrix = create(ctx, '<Matrix/>');
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transform.matrix = matrix;
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obj.renderTransform = transform;
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} else {
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matrix = transform.matrix;
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}
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matrix.m11 = m[0][0];
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matrix.m12 = m[0][1];
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matrix.m21 = m[1][0];
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matrix.m22 = m[1][1];
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matrix.offsetX = m[2][0];
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matrix.offsetY = m[2][1];
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}
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function copyState(o1, o2) {
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o2.fillStyle = o1.fillStyle;
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o2.lineCap = o1.lineCap;
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o2.lineJoin = o1.lineJoin;
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o2.lineWidth = o1.lineWidth;
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o2.miterLimit = o1.miterLimit;
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o2.shadowBlur = o1.shadowBlur;
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o2.shadowColor = o1.shadowColor;
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o2.shadowOffsetX = o1.shadowOffsetX;
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o2.shadowOffsetY = o1.shadowOffsetY;
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o2.strokeStyle = o1.strokeStyle;
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o2.globalAlpha = o1.globalAlpha;
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o2.arcScaleX_ = o1.arcScaleX_;
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o2.arcScaleY_ = o1.arcScaleY_;
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}
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// precompute "00" to "FF"
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var decToHex = [];
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for (var i = 0; i < 16; i++) {
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for (var j = 0; j < 16; j++) {
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decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
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}
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}
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// Silverlight does not support spelling gray as grey.
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var colorData = {
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darkgrey: '#A9A9A9',
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darkslategrey: '#2F4F4F',
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dimgrey: '#696969',
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grey: '#808080',
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lightgrey: '#D3D3D3',
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lightslategrey: '#778899',
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slategrey: '#708090'
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};
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function getRgbHslContent(styleString) {
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var start = styleString.indexOf('(', 3);
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var end = styleString.indexOf(')', start + 1);
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var parts = styleString.substring(start + 1, end).split(',');
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// add alpha if needed
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if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
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alpha = +parts[3];
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} else {
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parts[3] = 1;
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}
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return parts;
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}
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function percent(s) {
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return parseFloat(s) / 100;
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}
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function clamp(v, min, max) {
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return Math.min(max, Math.max(min, v));
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}
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function hslToRgb(parts) {
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var r, g, b;
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h = parseFloat(parts[0]) / 360 % 360;
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if (h < 0)
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h++;
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s = clamp(percent(parts[1]), 0, 1);
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l = clamp(percent(parts[2]), 0, 1);
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if (s == 0) {
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r = g = b = l; // achromatic
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} else {
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var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
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var p = 2 * l - q;
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r = hueToRgb(p, q, h + 1 / 3);
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g = hueToRgb(p, q, h);
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b = hueToRgb(p, q, h - 1 / 3);
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}
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return decToHex[Math.floor(r * 255)] +
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decToHex[Math.floor(g * 255)] +
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decToHex[Math.floor(b * 255)];
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}
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function hueToRgb(m1, m2, h) {
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if (h < 0)
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h++;
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if (h > 1)
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h--;
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if (6 * h < 1)
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return m1 + (m2 - m1) * 6 * h;
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else if (2 * h < 1)
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return m2;
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else if (3 * h < 2)
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return m1 + (m2 - m1) * (2 / 3 - h) * 6;
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else
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return m1;
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}
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function translateColor(styleString) {
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var str, alpha = 1;
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styleString = String(styleString);
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if (styleString.charAt(0) == '#') {
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return styleString;
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} else if (/^rgb/.test(styleString)) {
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var parts = getRgbHslContent(styleString);
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var str = '',
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n;
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for (var i = 0; i < 3; i++) {
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if (parts[i].indexOf('%') != -1) {
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n = Math.floor(percent(parts[i]) * 255);
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} else {
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n = +parts[i];
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}
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str += decToHex[clamp(n, 0, 255)];
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}
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alpha = parts[3];
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} else if (/^hsl/.test(styleString)) {
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var parts = getRgbHslContent(styleString);
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str = hslToRgb(parts);
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alpha = parts[3];
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} else if (styleString in colorData) {
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return colorData[styleString];
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} else {
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return styleString;
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}
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return '#' + dec2hex[Math.floor(alpha * 255)] + str;
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}
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function processLineCap(lineCap) {
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switch (lineCap) {
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case 'butt':
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return 'flat';
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case 'round':
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return 'round';
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case 'square':
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default:
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return 'square';
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}
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}
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function getRoot(ctx) {
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return ctx.canvas.firstChild.firstChild.content.findName('root');
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}
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function create(ctx, s, opt_args) {
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if (opt_args) {
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s = s.replace(/\%(\d+)/g, function(match, index) {
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return opt_args[+index - 1];
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});
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}
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try {
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return ctx.canvas.firstChild.firstChild.content.createFromXaml(s);
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} catch (ex) {
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throw Error('Could not create XAML from: ' + s);
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}
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}
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function drawShape(ctx, s, opt_args) {
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var canvas = ctx.lastCanvas_ || create(ctx, '<Canvas/>');
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var shape = create(ctx, s, opt_args);
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canvas.children.add(shape);
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transformObject(ctx, canvas, ctx.m_);
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if (!ctx.lastCanvas_) {
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getRoot(ctx).children.add(canvas);
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ctx.lastCanvas_ = canvas;
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}
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return shape;
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}
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function createBrushObject(ctx, value) {
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if (value instanceof CanvasGradient_) {
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return value.createBrush_(ctx);
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} else if (value instanceof CanvasPattern_) {
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throw Error('Not implemented');
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} else {
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return create(ctx, '<SolidColorBrush Color="%1"/>', [translateColor(value)]);
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}
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}
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/**
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* This class implements CanvasRenderingContext2D interface as described by
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* the WHATWG.
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* @param {HTMLElement} surfaceElement The element that the 2D context should
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* be associated with
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*/
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function CanvasRenderingContext2D_(surfaceElement) {
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this.m_ = createMatrixIdentity();
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this.lastCanvas_ = null;
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this.mStack_ = [];
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this.aStack_ = [];
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this.currentPath_ = [];
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// Canvas context properties
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this.strokeStyle = '#000';
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this.fillStyle = '#000';
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this.lineWidth = 1;
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this.lineJoin = 'miter';
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this.lineCap = 'butt';
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this.miterLimit = 10;
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this.globalAlpha = 1;
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this.canvas = surfaceElement;
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};
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var contextPrototype = CanvasRenderingContext2D_.prototype;
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contextPrototype.clearRect = function() {
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var root = getRoot(this);
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root.children.clear();
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// TODO: Implement
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this.currentPath_ = [];
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this.lastCanvas_ = null;
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};
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contextPrototype.beginPath = function() {
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// TODO: Branch current matrix so that save/restore has no effect
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// as per safari docs.
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this.currentPath_ = [];
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};
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||||
contextPrototype.moveTo = function(aX, aY) {
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this.currentPath_.push('M' + aX + ',' + aY);
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||||
};
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||||
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||||
contextPrototype.lineTo = function(aX, aY) {
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||||
if (this.currentPath_.length == 0) return;
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this.currentPath_.push('L' + aX + ',' + aY);
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||||
};
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||||
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||||
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
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||||
aCP2x, aCP2y,
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||||
aX, aY) {
|
||||
if (this.currentPath_.length == 0) return;
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||||
this.currentPath_.push('C' + aCP1x + ',' + aCP1y + ' ' +
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||||
aCP2x + ',' + aCP2y + ' ' +
|
||||
aX + ' ' + aY);
|
||||
};
|
||||
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||||
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
|
||||
if (this.currentPath_.length == 0) return;
|
||||
this.currentPath_.push('Q' + aCPx + ',' + aCPy + ' ' +
|
||||
aX + ',' + aY);
|
||||
};
|
||||
|
||||
contextPrototype.arcTo = function(x1, y1, x2, y2, radius) {
|
||||
if (this.currentPath_.length == 0) return;
|
||||
// TODO: Implement
|
||||
};
|
||||
|
||||
contextPrototype.arc = function(aX, aY, aRadius,
|
||||
aStartAngle, aEndAngle, aClockwise) {
|
||||
var deltaAngle = Math.abs(aStartAngle - aEndAngle);
|
||||
// If start and stop are the same WebKit and Moz does nothing
|
||||
if (aStartAngle == aEndAngle) {
|
||||
// different browsers behave differently here so we do the easiest thing
|
||||
return;
|
||||
}
|
||||
|
||||
var endX = aX + aRadius * Math.cos(aEndAngle);
|
||||
var endY = aY + aRadius * Math.sin(aEndAngle);
|
||||
|
||||
if (deltaAngle >= 2 * Math.PI) {
|
||||
// if larger than 2PI
|
||||
this.arc(aX, aY, aRadius, aStartAngle, aStartAngle + Math.PI, aClockwise);
|
||||
this.arc(aX, aY, aRadius, aStartAngle + Math.PI,
|
||||
aStartAngle + 2 * Math.PI, aClockwise);
|
||||
// now move to end point
|
||||
this.moveTo(endX, endY);
|
||||
return;
|
||||
}
|
||||
|
||||
var startX = aX + aRadius * Math.cos(aStartAngle);
|
||||
var startY = aY + aRadius * Math.sin(aStartAngle);
|
||||
var rotationAngle = deltaAngle * 180 / Math.PI; // sign, abs?
|
||||
var sweepDirection = aClockwise ? 0 : 1;
|
||||
var isLargeArc = rotationAngle >= 180 == Boolean(aClockwise) ? 0 : 1;
|
||||
|
||||
if (this.currentPath_.length != 0) {
|
||||
// add line to start point
|
||||
this.lineTo(startX, startY);
|
||||
} else {
|
||||
this.moveTo(startX, startY);
|
||||
}
|
||||
|
||||
this.currentPath_.push('A' + aRadius + ',' + aRadius + ' ' +
|
||||
rotationAngle + ' ' +
|
||||
isLargeArc + ' ' +
|
||||
sweepDirection + ' ' +
|
||||
endX + ',' + endY);
|
||||
};
|
||||
|
||||
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
};
|
||||
|
||||
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
|
||||
// Will destroy any existing path (same as FF behaviour)
|
||||
this.beginPath();
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
this.stroke();
|
||||
this.currentPath_ = [];
|
||||
};
|
||||
|
||||
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
|
||||
// Will destroy any existing path (same as FF behaviour)
|
||||
this.beginPath();
|
||||
this.moveTo(aX, aY);
|
||||
this.lineTo(aX + aWidth, aY);
|
||||
this.lineTo(aX + aWidth, aY + aHeight);
|
||||
this.lineTo(aX, aY + aHeight);
|
||||
this.closePath();
|
||||
this.fill();
|
||||
this.currentPath_ = [];
|
||||
};
|
||||
|
||||
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
|
||||
return new LinearCanvasGradient_(aX0, aY0, aX1, aY1);
|
||||
};
|
||||
|
||||
contextPrototype.createRadialGradient = function(x0, y0,
|
||||
r0, x1,
|
||||
y1, r1) {
|
||||
return new RadialCanvasGradient_(x0, y0, r0, x1, y1, r1);
|
||||
};
|
||||
|
||||
contextPrototype.drawImage = function(image, var_args) {
|
||||
var dx, dy, dw, dh, sx, sy, sw, sh;
|
||||
|
||||
// For Silverlight we don't need to get the size of the image since
|
||||
// Silverlight uses the image original dimension if not provided.
|
||||
|
||||
if (arguments.length == 3) {
|
||||
dx = arguments[1];
|
||||
dy = arguments[2];
|
||||
// Keep sx, sy, sw, dw, sh and dh undefined
|
||||
} else if (arguments.length == 5) {
|
||||
dx = arguments[1];
|
||||
dy = arguments[2];
|
||||
dw = arguments[3];
|
||||
dh = arguments[4];
|
||||
// Keep sx, sy, sw and sh undefined
|
||||
} else if (arguments.length == 9) {
|
||||
sx = arguments[1];
|
||||
sy = arguments[2];
|
||||
sw = arguments[3];
|
||||
sh = arguments[4];
|
||||
dx = arguments[5];
|
||||
dy = arguments[6];
|
||||
dw = arguments[7];
|
||||
dh = arguments[8];
|
||||
} else {
|
||||
throw Error('Invalid number of arguments');
|
||||
}
|
||||
|
||||
var slImage;
|
||||
|
||||
// If we have a source rect we need to clip the image.
|
||||
if (arguments.length == 9) {
|
||||
slImage = drawShape(this, '<Image Source="%1"/>', [image.src]);
|
||||
|
||||
var clipRect = create(this,
|
||||
'<RectangleGeometry Rect="%1,%2,%3,%4"/>', [sx, sy, sw, sh]);
|
||||
slImage.clip = clipRect;
|
||||
|
||||
var m = createMatrixIdentity();
|
||||
|
||||
// translate to 0,0
|
||||
m[2][0] = -sx;
|
||||
m[2][1] = -sy;
|
||||
|
||||
// scale
|
||||
var m2 = createMatrixIdentity();
|
||||
m2[0][0] = dw / sw;
|
||||
m2[1][1] = dh / sh;
|
||||
|
||||
m = matrixMultiply(m, m2);
|
||||
|
||||
// translate to destination
|
||||
m[2][0] += dx;
|
||||
m[2][1] += dy;
|
||||
|
||||
transformObject(this, slImage, m);
|
||||
|
||||
} else {
|
||||
slImage = drawShape(this,
|
||||
'<Image Source="%1" Canvas.Left="%2" Canvas.Top="%3"/>', [image.src, dx, dy]);
|
||||
if (dw != undefined || dh != undefined) {
|
||||
slImage.width = dw;
|
||||
slImage.height = dh;
|
||||
slImage.stretch = 'fill';
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
contextPrototype.stroke = function() {
|
||||
if (this.currentPath_.length == 0) return;
|
||||
var path = drawShape(this, '<Path Data="%1"/>', [this.currentPath_.join(' ')]);
|
||||
path.stroke = createBrushObject(this, this.strokeStyle);
|
||||
path.opacity = this.globalAlpha;
|
||||
path.strokeThickness = this.lineWidth;
|
||||
path.strokeMiterLimit = this.miterLimit;
|
||||
path.strokeLineJoin = this.lineJoin;
|
||||
// Canvas does not differentiate start from end
|
||||
path.strokeEndLineCap = path.strokeStartLineCap =
|
||||
processLineCap(this.lineCap);
|
||||
};
|
||||
|
||||
contextPrototype.fill = function() {
|
||||
if (this.currentPath_.length == 0) return;
|
||||
var path = drawShape(this, '<Path Data="%1"/>', [this.currentPath_.join(' ')]);
|
||||
// The spec says to use non zero but Silverlight uses EvenOdd by defaul
|
||||
path.data.fillRule = 'NonZero';
|
||||
path.fill = createBrushObject(this, this.fillStyle);
|
||||
path.fill.opacity = this.globalAlpha;
|
||||
// TODO: What about even-odd etc?
|
||||
};
|
||||
|
||||
contextPrototype.closePath = function() {
|
||||
this.currentPath_.push('z');
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the transformation matrix and marks things as dirty
|
||||
*/
|
||||
function setM(self, m) {
|
||||
self.m_ = m;
|
||||
self.lastCanvas_ = null;
|
||||
};
|
||||
|
||||
contextPrototype.save = function() {
|
||||
var o = {};
|
||||
copyState(this, o);
|
||||
this.aStack_.push(o);
|
||||
this.mStack_.push(this.m_);
|
||||
setM(this, matrixMultiply(createMatrixIdentity(), this.m_));
|
||||
};
|
||||
|
||||
contextPrototype.restore = function() {
|
||||
copyState(this.aStack_.pop(), this);
|
||||
setM(this, this.mStack_.pop());
|
||||
};
|
||||
|
||||
contextPrototype.translate = function(aX, aY) {
|
||||
var m1 = [
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
[aX, aY, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_));
|
||||
};
|
||||
|
||||
contextPrototype.rotate = function(aRot) {
|
||||
var c = Math.cos(aRot);
|
||||
var s = Math.sin(aRot);
|
||||
|
||||
var m1 = [
|
||||
[c, s, 0],
|
||||
[-s, c, 0],
|
||||
[0, 0, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_));
|
||||
};
|
||||
|
||||
contextPrototype.scale = function(aX, aY) {
|
||||
var m1 = [
|
||||
[aX, 0, 0],
|
||||
[0, aY, 0],
|
||||
[0, 0, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_));
|
||||
};
|
||||
|
||||
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
|
||||
var m1 = [
|
||||
[m11, m12, 0],
|
||||
[m21, m22, 0],
|
||||
[dx, dy, 1]
|
||||
];
|
||||
|
||||
setM(this, matrixMultiply(m1, this.m_));
|
||||
};
|
||||
|
||||
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
|
||||
setM(this, [
|
||||
[m11, m12, 0],
|
||||
[m21, m22, 0],
|
||||
[dx, dy, 1],
|
||||
]);
|
||||
};
|
||||
|
||||
contextPrototype.clip = function() {
|
||||
if (this.currentPath_.length) {
|
||||
var clip = this.currentPath_.join(' ');
|
||||
var canvas = create(this, '<Canvas Width="%1" Height="%2" Clip="%3"/>', [getRoot(this).width, getRoot(this).height, clip]);
|
||||
var parent = this.lastCanvas_ || getRoot(this);
|
||||
|
||||
parent.children.add(canvas);
|
||||
this.lastCanvas_ = canvas;
|
||||
}
|
||||
};
|
||||
|
||||
contextPrototype.createPattern = function() {
|
||||
return new CanvasPattern_;
|
||||
};
|
||||
|
||||
// Gradient / Pattern Stubs
|
||||
function CanvasGradient_() {
|
||||
this.colors_ = [];
|
||||
}
|
||||
|
||||
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
|
||||
aColor = translateColor(aColor);
|
||||
this.colors_.push({
|
||||
offset: aOffset,
|
||||
color: aColor
|
||||
});
|
||||
};
|
||||
|
||||
CanvasGradient_.prototype.createStops_ = function(ctx, brushObj, colors) {
|
||||
var gradientStopCollection = brushObj.gradientStops;
|
||||
for (var i = 0, c; c = colors[i]; i++) {
|
||||
var color = translateColor(c.color);
|
||||
gradientStopCollection.add(create(ctx,
|
||||
'<GradientStop Color="%1" Offset="%2"/>', [color, c.offset]));
|
||||
}
|
||||
};
|
||||
|
||||
function LinearCanvasGradient_(x0, y0, x1, y1) {
|
||||
CanvasGradient_.call(this);
|
||||
this.x0_ = x0;
|
||||
this.y0_ = y0;
|
||||
this.x1_ = x1;
|
||||
this.y1_ = y1;
|
||||
}
|
||||
LinearCanvasGradient_.prototype = new CanvasGradient_;
|
||||
|
||||
LinearCanvasGradient_.prototype.createBrush_ = function(ctx) {
|
||||
var brushObj = create(ctx, '<LinearGradientBrush MappingMode="Absolute" ' +
|
||||
'StartPoint="%1,%2" EndPoint="%3,%4"/>', [this.x0_, this.y0_, this.x1_, this.y1_]);
|
||||
this.createStops_(ctx, brushObj, this.colors_);
|
||||
return brushObj;
|
||||
};
|
||||
|
||||
function isNanOrInfinite(v) {
|
||||
return isNaN(v) || !isFinite(v);
|
||||
}
|
||||
|
||||
function RadialCanvasGradient_(x0, y0, r0, x1, y1, r1) {
|
||||
if (r0 < 0 || r1 < 0 || isNanOrInfinite(x0) || isNanOrInfinite(y0) ||
|
||||
isNanOrInfinite(x1) || isNanOrInfinite(y1)) {
|
||||
// IE does not support DOMException so this is as close as we get.
|
||||
var error = Error('DOMException.INDEX_SIZE_ERR');
|
||||
error.code = 1;
|
||||
throw error;
|
||||
}
|
||||
|
||||
CanvasGradient_.call(this);
|
||||
this.x0_ = x0;
|
||||
this.y0_ = y0;
|
||||
this.r0_ = r0;
|
||||
this.x1_ = x1;
|
||||
this.y1_ = y1;
|
||||
this.r1_ = r1;
|
||||
}
|
||||
RadialCanvasGradient_.prototype = new CanvasGradient_;
|
||||
|
||||
CanvasGradient_.prototype.createBrush_ = function(ctx) {
|
||||
if (this.x0_ == this.x1_ && this.y0_ == this.y1_ && this.r0_ == this.r1_) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var radius = Math.max(this.r0_, this.r1_);
|
||||
var minRadius = Math.min(this.r0_, this.r1_);
|
||||
var brushObj = create(ctx, '<RadialGradientBrush MappingMode="Absolute" ' +
|
||||
'GradientOrigin="%1,%2" Center="%3,%4" ' +
|
||||
'RadiusX="%5" RadiusY="%5"/>', [this.x0_, this.y0_, this.x1_, this.y1_, radius]);
|
||||
|
||||
var colors = this.colors_.concat();
|
||||
|
||||
if (this.r1_ < this.r0_) {
|
||||
// reverse color stop array
|
||||
colors.reverse();
|
||||
for (var i = 0, c; c = colors[i]; i++) {
|
||||
c.offset = 1 - c.offset;
|
||||
}
|
||||
}
|
||||
|
||||
// sort the color stops
|
||||
colors.sort(function(c1, c2) {
|
||||
return c1.offset - c2.offset;
|
||||
});
|
||||
|
||||
if (minRadius > 0) {
|
||||
// We need to adjust the color stops since SL always have the inner radius
|
||||
// at (0, 0) so we change the stops in case the min radius is not 0.
|
||||
for (var i = 0, c; c = colors[i]; i++) {
|
||||
c.offset = minRadius / radius + (radius - minRadius) / radius * c.offset;
|
||||
}
|
||||
}
|
||||
|
||||
this.createStops_(ctx, brushObj, colors);
|
||||
return brushObj;
|
||||
};
|
||||
|
||||
function CanvasPattern_() {}
|
||||
|
||||
// set up externs
|
||||
G_vmlCanvasManager = G_vmlCanvasManager_;
|
||||
CanvasRenderingContext2D = CanvasRenderingContext2D_;
|
||||
CanvasGradient = CanvasGradient_;
|
||||
CanvasPattern = CanvasPattern_;
|
||||
|
||||
})();
|
||||
}
|
@ -6,16 +6,21 @@
|
||||
<!-- <link href="cs.css" rel="stylesheet" type="text/css"> -->
|
||||
<script src="jquery.js"></script>
|
||||
<script src="jquery.webcam.min.js"></script>
|
||||
<!-- <script src="excanvas.js"></script> -->
|
||||
</head>
|
||||
<body>
|
||||
<div id="webcam" style="float: left; clear: both;"></div>
|
||||
<!-- <input id="snapBtn" type="button" value="人脸识别" style="float: left; clear: both;"/>
|
||||
<img id="base64image" src='' width="450" height="320" style="float: left; clear: both;"/> -->
|
||||
<script type="text/javascript">
|
||||
var image = new Array();
|
||||
var pos = 0;
|
||||
var w = 382;//图片的宽高,无论图片的尺寸是否大于画布的尺寸都能自适应
|
||||
var h = 200;
|
||||
var pos = 0, ctx = null, saveCB,w = 380,h= 200, image = new Array();
|
||||
var canvas = document.createElement("canvas");//创建画布指定宽度和高度
|
||||
canvas.setAttribute('width', 320);
|
||||
canvas.setAttribute('height', 240);
|
||||
document.body.appendChild(canvas);
|
||||
// canvas = window.G_vmlCanvasManager.initElement(canvas);
|
||||
ctx = canvas.getContext("2d");//设置画布为2d,未来可能支持3d
|
||||
image = ctx.getImageData(0, 0, 320, 240);//截图320*240,即整个画布作为有效区(cutx?)
|
||||
$(document).ready(function() {
|
||||
$("#webcam").webcam({
|
||||
width: w,
|
||||
@ -24,17 +29,38 @@
|
||||
swffile: "jscam_canvas_only.swf", // 这里引入swf文件,注意路径
|
||||
onTick: function(remain) {},
|
||||
onSave: function(data) {
|
||||
image.push(data);
|
||||
pos += 4 * 320;
|
||||
//post>= 4 * 320(x轴像素) * 240(y轴像素) 表示读取图像数据完毕
|
||||
if (pos >= 4 * 320 * 240) {
|
||||
window.parent.postMessage({"image":image.join('|')}, '*');
|
||||
var col = data.split(";");//把data切割为数组
|
||||
var img = image;
|
||||
//绘制图像
|
||||
//参数data 只是每行的数据 ,例如320*240 大小的照片,一张完整的照片下来需要240个data,每个data有320个rgb
|
||||
for(var i = 0; i < 320; i++) {
|
||||
//转换为十进制
|
||||
var tmp = parseInt(col[i]);
|
||||
img.data[pos + 0] = (tmp >> 16) & 0xff;
|
||||
img.data[pos + 1] = (tmp >> 8) & 0xff;
|
||||
img.data[pos + 2] = tmp & 0xff;
|
||||
img.data[pos + 3] = 0xff;
|
||||
pos+= 4;
|
||||
}
|
||||
//当绘制320*240像素的图片时发给后端php
|
||||
if (pos == 4 * 320 * 240) {
|
||||
//把图像放到画布上,输出为png格式
|
||||
ctx.putImageData(img, 0, 0);
|
||||
window.parent.postMessage({"image": canvas.toDataURL("image/png")}, '*');
|
||||
image = new Array();
|
||||
pos = 0;
|
||||
}
|
||||
// image.push(data);
|
||||
// pos += 4 * 320;
|
||||
//post>= 4 * 320(x轴像素) * 240(y轴像素) 表示读取图像数据完毕
|
||||
// if (pos >= 4 * 320 * 240) {
|
||||
// window.parent.postMessage({"image":image.join('|')}, '*');
|
||||
// image = new Array();
|
||||
// pos = 0;
|
||||
// }
|
||||
},
|
||||
|
||||
onCapture: function() {
|
||||
onCapture: function(data) {
|
||||
webcam.save();
|
||||
// Show a flash for example
|
||||
},
|
||||
|
Reference in New Issue
Block a user